![3d max animation 3d max animation](https://static.imvu.com/imvufiles/DevTutorial/AnimateInMAX_AutoKey.gif)
Scale the Point Helper object if needed, to scale the whole camera setup. Set the Point Helper object’s rotation to default (0,0,0), this will also reset the Dummy + Camera group’s orientation relative to the world.This will allow for easy orientation and scaling. Group the Camera and the Dummy objects together, and link the group to a new Point Helper.Align the new Point Helper to the Dummy object in both position and orientation.The script will run and create an animated Camera and Dummy object, and also set the timeline range to fit the animation. Drag the generated MaxScript file into the 3ds max viewport.You may be prompted to check the Allow Scripts to Write Files and Access Network option in File > Preferences > Scripts & Expressions. The resulting MaxScript file will appear on the desktop named. Set a name for the exported ms ( MaxScript) file.* you might need to try and see the scale in 3ds max to set it right. In the Script parameters highlight 3ds max.Choose File > Scripts > Run Script File and locate the AE3D_Export script.Select the 3D Camera layer and also Null layers if available.Perform 3D tracking on the footage if necessary.